Case Study

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User Acquisition

Paper.io 2 Diversifies Its Tier 1 UA Mix and Finds a New Growth Engine in Helix

Hypercasual | User Acquisition

Key Metrics

3x

share of UA spend, capturing 21% of all net new UA spend

#4

Paid iOS install source in Tier 1 (L12M)

x10

Spend growth (Sep 2025–Aug 2026)

About Paper.io 2

Paper.io 2 is one of Voodoo’s most iconic games, live for years and still scaling. It has built a large, established global player base, with the US standing as its biggest and most valuable market.

PUBLISHER

Voodoo

APP

Paper.io 2

HEADQUARTERS

Paris, France

REGION

Global

Live since 2018

CASE STUDY FOCUS

Tier 1, iOS

US, UK, Canada, Australia

TIMELINE

Sep 2025–Aug 2026

Last 12 Months

The Challenge

Growth at Scale

Paper.io 2 did 99M downloads in 2025 and 85M in the first eight months of 2026. At that scale, growth comes from finding the high-value users inside an already-large audience.

Profitable, Diversified Growth

The Tier 1 mix needed to avoid depending on any single network. We ran Helix on Voodoo’s games first, and they held us to the same standard as any new network: did Helix add profitable growth, or just move budget around?

How Helix Helped

Helix spend on Paper.io 2 grew x10 between September 2025 and August 2026, while consistently hitting or surpassing its ROAS targets.

High-Value Targeting

Helix’s top-of-class predictive algorithms identify high-value players and select the creatives most likely to convert them. Compared to organic and paid channels, Helix has the highest long-term LTV and D7 retention is 32% above the blended average.

UA Mix Diversification

In 12 months, Helix became Paper.io 2’s #4 paid iOS install source in Tier 1. Its share of UA spend tripled from 6% to 17%, capturing 21% of all net-new UA spend. This diversification helped Paper.io 2 maintain its position at the top of the charts despite ups and downs from other networks.

UA & Monetization

Helix is also Paper.io 2’s #4 monetization network. Its player-friendly formats fit the game experience instead of interrupting it, which keeps players engaged when they see ads in Paper.io 2. The same judgement shapes how Helix acquires users.

“Helix went from a small line in the plan to one of our top iOS channels in about a year. That didn’t happen because we decided to favour it. Every budget increase was earned by the results Helix brought. That’s rare for a new network”

— Hadrien Tatin, Paper.io 2